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Watch or rewatch inspiring speakers from previous RealTime Conferences!

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RTC2021 December: “Populating the Metaverse” Highlights

Highlights from RTC Dec 13, 14, 15, 2021. Scroll down for the full sessions below.

NVIDIA Omniverse Avatar: Real-Time Conversational AI Assistants
Mike Seymour, Co-founder and Researcher, Fxguide
Paul Debevec, Director of Research, Creative Algorithms and Technology, Netflix
Jeffrey Kember, Creative Technologist, Developer Relations, NVIDIA
Alex Coulombe, Co-Founder, Agile Lens
Alex Qi, Product Management, AI Applications & Deep Learning Software, NVIDIA
Adam Scraba, Director of Product Marketing, NVIDIA

Globalization of Virtual Production at Netflix
Girish Balakrishnan, Director, Virtual Production, Netflix

Shooting with StageCraft at Industrial Light & Magic
Rob Bredow, SVP, Chief Creative Officer, ILM
Janet Lewin, SVP, General Manager, ILM
Frazer Churchill, VStageCraft Volume VFX Supervisor
Andrew Roberts, Associate Visual Effects Supervisor, ILM
Charmaine Chan, Compositing Supervisor, ILM

Experience Transformation in Realtime: A Narrative Journey into Meow Wolf’s “Convergence Station
Barbara Ford Grant, CTO, Meow Wolf
Joanna Garner, Senior Story Creative Director, Meow Wolf
Ben Wright, Senior Creative Lead, Sound Team, Meow Wolf
Timber Snyder, VP of Platform, Meow Wolf
Chris Beran, Exhibitions Creative Engineer, Meow Wolf

Everything Coming up Metaverse
John Riccitiello, President & Chief Executive Officer, Unity Technologies
Cathy Hackl, CEO, Futures Intelligence Group
Matthew Ball
, Managing Partner, EpyllionCo

Enabling a Creator-Centric Future
Tony Parisi, Head of AR/VR Marketing and E-Commerce Innovation, Unity Technologies

The Rise of the Creator Economy in the Metaverse Era
Prem Akkaraju, CEO, WetaFX
Marc Whitten, Senior Vice President & General Manager, Unity, Create Solutions, Unity Technologies
Bay Raitt, Principal UX Designer,  Unity Technologies

Real-Time Collaboration: Remote Virtual Production with Unity
Habib Zargarpour, Virtual Production Supervisor, Unity Technologies
Ron Martin, Creative and Technical Director, Unity Technologies
Scott E. Anderson, Creative Director, Digital Sandbox
Setareh Samandari, Visual Effects Artist, Director
Nick Knight, Director, Photographer, ShowStudio
Britt Lloyd, Photographer and Filmmaker, brittlloyd.co.uk

The Matrix to the Metaverse: A Deep Dive into The Matrix Awakens: An Unreal Engine 5 Experience
Kim Libreri, CTO, Epic Games
John Gaeta
, Creative Executive Producer
Jeff Farris
, Technical Director, Epic Games
Collin Benoit
, Senior Cinematics Artist, Epic Games

Asset Creation at Scale to Populate the Metaverse
Sébastien Deguy, Vice President 3D & Immersive, Adobe
Dalia Lasaite, CEO, CGTrader
David McGavran
, CEO, Maxon Computer GmbH
Diana Colella, 
Senior Vice President, Entertainment and Media Solutions, Autodesk

Powering the Metaverses
Raja M. Koduri,Senior Vice President & General Manager, Intel Corporation
Makarand Dharmapurikar
, GM of cloud services, Intel Corporation
Anton Kaplanyan
, VP of Graphics Research, Intel Corporation
Sebastian Sylwan
, Director of R&D, Production Technologies, Netflix

Accelerate Workflows for Remote Creators, Designers, and Engineers
Rick Hohmann, M&E Technical Specialist, Z by HP Workstations, HP Inc.
Chad Smith
, Technical Alliance Architect, HP Inc. Teradici
Rick Grandy
, Principal Solutions Architect, ProViz – M&E, NVIDIA

The Human Brain and Real-Time 3D
Martin Enthed, Innovation Manager, IKEA Marketing & Communication AB, Khronos Vice President

IKEA and the Move to Realtime
Daniel Frith, 3D Framework Leader, IKEA

Reality of Real-Time
Dan Ring, Head of Research, Foundry
Kevin Tod Haug
, VFX Designer, Comandante 

Creating a New Sport in the Metaverse
Stephen Sidlo, Head of Media & Marketing, Airspeeder

Complementary Standards for an Open Metaverse
Rachel Bradshaw, Vice President, Account Services, Caster Communications
Oliver Meiesberg
, Vice President RenderMan, Pixar Animation Studios
Martin Enthed,
Innovation Manager, IKEA Marketing & Communication AB, Khronos Vice President
Neil Trevett
, President, The Khronos Group
Guido Quaroni
, Sr. Director of Engineering, Adobe
David Morin
, Executive Director, Academy Software Foundation, Industry Relations, Epic Games
Brent Scannell, Product Manager – AR/VR/MR, Autodesk

Virtual Production: Getting the Lighting Right
Paul Debevec, Director of Research, Creative Algorithms and Technology, Netflix

The Making of an Epic Short: Moving the Traditional Animation Pipeline into Unreal
Karen Dufilho, Executive Producer, Epic Games
Shelley Smith
, Producer, DNEG Animation
Gabriele Pellegrini
, CG Supervisor, DNEG Animation
Taylor Moll
, VFX Supervisor, DNEG
Alison Wortman,
CG Lighting Supervisor, DNEG Animation

The Accessibility of Virtual Production Techniques
Matt Allard, Director of Strategic Alliances, Dell Technologies
Rick Champagne
, Industry Strategy and Marketing, Media & Entertainment, NVIDIA
Kathryn Brilhart
, Cinematographer / Virtual Production Supervisor, Filmmaker
Vashi Nedomansky, ACE
, Co-founder, VashiVisuals
Deepak Chetty
, Producer, Unreal Online Learning, Virtual Production/Film/Television, Epic Games Andrew MacDonald, Executive Producer, Cream 

Realising the Metaverse on Screen
Ed Plowman, Chief Technology Officer, disguise

Connected Worlds, the Future of Content Production
Paul Salvini, Global Chief Technology Officer, DNEG

FIREWORKS, The Making of a Virtual Production
Paul Franklin, Creative Director, DNEG

The Challenges of Small Companies & Startups in the CG Industry
Martin Weber, CTO, U-RENDER
Ralph McEntagart
, CPO, U-RENDER
Jean-Colas Prunier
, Founder, CEO, Product Designer, PocketStudio

Real Time State of Play: Nexus Studios & Patrick Osborne in Conversation
Kim Adams, Director of Real Time Production, Nexus Studios
Patrick Osborne
, Director, Nexus Studios

Lessons Learned from More than 15 Years of Virtual Production
Connor Murphy, Virtual Production Department Manager, The Third Floor Inc.
Markus Ristich
, Global Director of Software Development, The Third Floor Inc.

Small is Beautiful: Democratization of Virtual Production
Darin Friedman, Managing Partner, Planet X
Juan Rubio, Product Specialist and Evangelist, Pixotope

 

RTC2021 December: “Populating the Metaverse” Session Recordings

Missed RTC December 13, 14, 15, 2021? Watch the full recorded sessions below.

RTC Day 1 Intro & Opening Keynote “Connected Spaces: The Building Blocks of the Metaverse” by Sol Rogers
Monday, December 13, 2021

Digital Fashion – Dressing the Metaverse
Monday, December 13, 2021

Digital Fashion – Modeling in the Metaverse
Monday, December 13, 2021

Bringing Digital Fashion to Life in the Metaverse
Monday, December 13, 2021

Realtime Narrative – Independent Filmmaking
Monday, December 13, 2021

Direction of the Metaverse Infrastructure
Monday, December 13, 2021

Training & Simulation 
Tuesday, December 14, 2021

Retail & 3D Commerece
Tuesday, December 14, 2021

Virtual Production – Day 2
Tuesday, December 14, 2021

NFTs
Tuesday, December 14, 2021

Avatars | Telepresence | Volumetric Capture
Tuesday, December 14, 2021

Stylizing the Metaverse – Rendering Beyond Photorealism
Wednesday, December 15, 2021

Tools to Develop the Future
Wednesday, December 15, 2021

Live Broadcast Within the Metaverse
Wednesday, December 15, 2021

Location Based Entertainment
Wednesday, December 15, 2021

Virtual Production – Day 3
Wednesday, December 15, 2021

RTC2021 April: “The Rise of the Metaverse” Session Recordings

Missed RTC April 26, 27, 28, 2021? Watch the recorded sessions below.

Collaborative Design in the Metaverse / Designing the Metaverse – Inspiring Architects
Monday, April 26, 2021

Designing (in) the Metaverse – Tools to Develop the Future
Monday, April 26, 2021

Merging Physical and Digital Worlds Seamlessly – Retail & 3D Commerce
Monday, April 26, 2021

Virtual Production – In Camera VFX
Monday, April 26, 2021

Virtual Production – LED Walls / LED Stages
Monday, April 26, 2021

The Practical Metaverse – Standards as Pertains to the Metaverse
Monday, April 26, 2021

Real-Time in the Cloud | Pixel Streaming
Tuesday, April 27, 2021

Virtual Production: Building Real-Time Tools at the Core of Pipelines / Converting the Tests into Radical Changes
Tuesday, April 27, 2021

The Impact of Virtual Production on Animation
Tuesday, April 27, 2021

Virtual Production – Tools of Tomorrow / MetaHuman Creator
Tuesday, April 27, 2021

Education | Recruiting & Training Challenges
Tuesday, April 27, 2021

Digital Humans | Virtual Agents
Tuesday, April 27, 2021

The Rise of the Metaverse : New Real-Time Realities for Digital Fashion
Wednesday, April 28, 2021

Enhanced Experiences: New Real-Time Reality for sports
Wednesday, April 28, 2021

The impact of RT on Health
Wednesday, April 28, 2021

Merging Physical and Digital Worlds Seamlessly – XR & Live Broadcast Shows
Wednesday, April 28, 2021

Virtual Production: “From Events Production to Movie Production”
Wednesday, April 28, 2021

Merging Physical and Digital Worlds Seamlessly – Inspiring Architects
Wednesday, April 28, 2021

Highlights

A selection of past RTC sessions, edited for best viewing. In chronological order
David Morin

VIRTUAL PRODUCTION
OPENING KEYNOTE
David Morin
Industry Management, Media & Entertainment – Epic Games | Executive Director – Academy Software Foundation

Real-Time for all Markets – and Virtual Production in Film & TV – with a special section on “The Mandalorian”
Dan Ring

VIRTUAL PRODUCTION
KEYNOTE
Dan Ring
Head of Research – Foundry

Bridging the Real & Imagined: Integrating real-time workflows into modern visual-effects and post-production pipelines
Paul Debevec

VIRTUAL PRODUCTION
INSPIRING KEYNOTE
Paul Debevec
Adjunct Research Professor – USC Institute for Creative Technologies

Future Directions in LED Lighting Reproduction
Alex Coulombe

ARCHITECTURE
PANELIST PRESENTATION
Alex Coulombe
Co-Founder – Agile Lens
With Andreea Ion Cojocaru

Co-Founder – Numena GmbH

Multi-user Collaboration: When, Why, and How? Collaborating in XR with The Wild, Spatial, and Custom Experiences.
Carlos Cristena

ARCHITECTURE
PANELIST PRESENTATION
Carlos Cristena
Principal – Rad Lab Director – NeoScape (Boston)

GPU Rendering & Ray Tracing: Changing today’s Archviz production pipelines
Vladimir Mastilovic

TELE PRESENCE / AVATARS / INTELLIGENT AGENTS / DIGITAL HUMANS
OPENING KEYNOTE
Vladimir Mastilovic
Founder / Owner, CEO – 3Lateral Studio

Digital Humans
Laura Longworth

AUTOMOTIVE
PANELIST PRESENTATION
Laura Longworth
Innovation & Emerging Technology Lead AR/VR – Daimler Trucks North America

Fostering customer engagement through Real-Time interactive experiences
Architecture

ARCHITECTURE TRACK
PANEL DISCUSSION
Alex Coulombe, Kim Baumann-Larsen, Michael Koutsoubis, Andrea Ion Cojocaru, Cobus Bothma

Crafting Real & Virtual Architecture in Real-Time (Part 1)
Shahram Izadi

TELE PRESENCE / AVATARS / INTELLIGENT AGENTS / DIGITAL HUMANS
OPENING KEYNOTE
Shahram Izadi
Director – Google

Immersive Teleportation
Virtual production

VIRTUAL PRODUCTION
PANEL DISCUSSION
Bill Desowitz, Rob Legato, Ben Grossman, Caleb Deschanel

Filming in alternate universes
Virtual production 2

VIRTUAL PRODUCTION
PANEL DISCUSSION
Connie W. Siu, Pol Jeremias-Vila, Paul Debevec, Habib Zargarpour, Kim Libreri, J.J. Blumenkranz, Alberto Menache, Chris Redmann, Philip Galler

Filmmaking with Real-Time Pipelines
Part 1: Current practices with Real-time tools
Part 2: The future of filmmaking with Real-time tools
Automotive track

AUTOMOTIVE TRACK
PANEL DISCUSSION
Elisabeth Baron, Jan Pflueger, Jonas Kunze, Lukas Stranger, Alex Kopciak, Andrey Golubinskiy

State & Outlook of Real-Time in Automotive (Part 1/2)
Tim Macmillan

REAL WORLD IN REAL-TIME
INSPIRING KEYNOTE
Tim Macmillan
CEO – Area4 Professional

The Convergence of Photogrammetry, Light Fields, and Volumetric Capture
Paul Debevec

REAL WORLD IN REAL-TIME VOLUMETRIC CAPTURE | LIGHT
FIELDS | HOLOGRAMS

INSPIRING KEYNOTE
Paul Debevec
Adjunct Research Professor USC Institute for Creative Technologies

Presentation of the whole Volumetric Capture, Light Fields & Holograms Track
Martin Enthed

DESIGN & MANUFACTURING
CLOSING KEYNOTE
Martin Enthed
Digital Manager IKEA Digital Lab & DOIT (DevOps IT) – Ikea Communication AB

IKEA’s progress in real time graphics
Raja Koduri

VIRTUAL PRODUCTION & FUTURE COMPUTING
FIRESIDE CHAT
Raja Koduri
Chief Architect & Sr. Vice President – Intel Corporation

Fireside Chat Q&A between Raja Koduri and Jean-Michel Blottiere
Immersive Storytelling

IMMERSIVE STORYTELLING
PANEL DISCUSSION
Joanna Popper, Jeff Gipson, Jose Luis Gomez Diaz, Gary Marshall, Rachid El Guerrab, Jan Pinkava, Eliza McNair, Christiaan Cokas

VR For Reinventing Linear Stories
Games Cinematics

GAMES CINEMATICS
PANEL DISCUSSION
Greg Mitchell, Marty Stoltz, Jerry O’Flaherty, Dori Arazi, Matt
Workman, Kim Libreri

The Ever Evolving Real-Time Cinematic
Jan Pinkava

IMMERSIVE STORYTELLING
KEYNOTE
Jan Pinkava
Creative Director

What am I looking at? Real Stories and Fake Realities
Production terrence

VIRTUAL PRODUCTION EUROPE
PANEL DISCUSSION
Terrence Masson, Patrik Forsberg, Mohen Leo, Matt Rank, Fred
Volhuer, Per Karefelt, Vince
Baertsoen, Sebastian Sylwan, Kim Libreri

Jean-Colas Prunier

TOOLS OF TOMORROW
REAL-TIME LIVE DEMO
Jean-Colas Prunier
Founder & CEO – PocketStudio

Real-Time Collaborative Filmmaking: Walk the Talk with a Live Demo!

 

 

Steve Sullivan

ENABLING THE NEXT ERA OF COMPUTING – VOLUMETRIC CAPTURE
KEYNOTE
Steve Sullivan
Partner, General Manager – Mixed Reality Capture Studios – Microsoft

Volumetric video for Mixed Reality and beyond

June 8 & 9 Raw Session Recordings

If you can’t wait for us to finish editing, here are the raw recordings of the live conference.
Edited links coming soon.
VIRTUAL PRODUCTION EUROPE

VIRTUAL PRODUCTION EUROPE
Monday, June 8, 2020
SESSION 1

VIRTUAL PRODUCTION EUROPE PANEL DISCUSSION

VIRTUAL PRODUCTION EUROPE PANEL DISCUSSION
Monday, June 8, 2020
SESSION 2

VIRTUAL PRODUCTION EUROPE REAL-TIME LIVE DEMO

VIRTUAL PRODUCTION EUROPE REAL-TIME LIVE DEMO
Monday, June 8, 2020
SESSION 3

REAL-TIME @ SIGGRAPH

REAL-TIME @ SIGGRAPH
Monday, June 8, 2020
SESSION 4

XE | 5G

XE | 5G
Monday, June 8, 2020
SESSION 5

Games Cinematics

XR | 5G – CINEMATICS VIRTUAL PRODUCTION
Monday, June 8, 2020
SESSION 6

IMMERSIVE STORYTELLING – PART 1

IMMERSIVE STORYTELLING – PART 1
Tuesday, June 9, 2020
SESSION 1

IMMERSIVE STORYTELLING

IMMERSIVE STORYTELLING
REAL-TIME LIVE DEMO

Tuesday, June 9, 2020
SESSION 2

IMMERSIVE STORYTELLING KEYNOTE

IMMERSIVE STORYTELLING KEYNOTE
Tuesday, June 9, 2020
SESSION 3

IMMERSIVE STORYTELLING – PART 2

IMMERSIVE STORYTELLING – PART 2
Tuesday, June 9, 2020
SESSION 4

IMMERSIVE STORYTELLING – PART 2

IMMERSIVE STORYTELLING – PART 2
Tuesday, June 9, 2020
SESSION 5

DIGITAL HUMANS ARTS AND EDUCATION

DIGITAL HUMANS ARTS AND EDUCATION
Tuesday, June 9, 2020
SESSION 6