Jean-Michel Blottière is a pioneer in the field of new technologies. After preparing ENS Ulm – a French grande école (higher education establishment), he created TILT, the very first magazine dedicated to Videogames in Europe (1982), and PixiFoly, the first TV Show to plunge audiences into virtual worlds (1983). Since then, he has been Editor in chief of magazines such as Consoles + or PC Review. He has produced and hosted TV Shows (Pixifoly, Microkids, the Night of Videogames…). As Editorial Consultant for all of Canal+’s « new programs”, he was involved in the creation of such groundbreaking programs as Cyberflash, Cyberculture and Le Deuxième Monde (8 years before Second Life!). He has been leading prestigious Festivals and Conferences in Europe (Imagina, FMX, Videogame Economics Forum…). He is the President of Games for Change Europe, and CEO of NX Publishing – The NeXt Media Specialists – a communication company specialized in the field of VFX, Animation, Videogames, VR-MR-AR, and Transmedia.
Dave Gougé has been marketing technology and entertainment for over 25. Over the course of his career he has put together over 100 events as a curator and host, covering the entertainment, design and retail industries. Dave specializes in building products and brands through targeted community engagements that enhance market positioning.Dave is currently Head of Marketing at Weta Digital, one of the world’s premiere visual effects companies known for The Lord of the Rings, Avatar and the recent Planet of the Apes films. He previously managed Autodesk’s Media & Entertainment brand portfolio and worked as a strategic advisor for breakout mobile app developer Limbic (creators of Zombie Gunship and Tower Madness). In the first part of his career Dave worked at CNET and advertising agencies Young & Rubicam and Goodby Silverstein & Partners among others.
Thomas Haegele is the Co-Founder of Filmakademie Baden-Württemberg, where he has been teaching Animation and Digital Imaging (1991), Founder and Director of the Institute of Animation at Filmakademie and Founder & Conference Chair of FMX – International Conference on Animation, Effects, Games and Digital Media (2002). Prior to his engagement at Filmakademie, Thomas founded Polygon, one of the first 3D Computer Animation production houses in Germany (1986). Thomas retired in 2016 and lives with his wife, Renate Haegele, in Berlin.
Manny Francisco is an entertainment veteran with over 25 years of technology experience. As VP of Advanced Creative Technology for NBCU/DreamWorks Animation, he developed their Virtual Production and real-time workflow using performance capture, game engine, and real-time visualization. Manny is also responsible for architecting DreamWork’s Virtual Studio Telepresence system (Halo) creating an immersive unified studio that connected their UK, US, China, and India facilities. Manny has laid the technology foundation for many movies including How To Train your Dragon, KungFu Panda, and the Shrek franchises. Manny holds an MSEE degree from UCLA and a BSEE from CSULA. He is author to a number of patents in performance capture, telepresence, and computer architecture.Manny Francisco on linkedin
Hired for the implementation of TUMO Paris, the first free public educational center for creative technologies in France, providing gamified learning courses for 1,500 teenagers, Michele Ziegler has started working for Forum des images in April 2018. Since the successful opening of TUMO in September, she is in charge of strategy, aiming at positioning the Forum des images in the creative technology industry world. Her missions encompass the development of new offers, such as new B2B events like RealTime Conference with worldwide actors in the field. Her main goal is to get industries and international actors together and share experiences in order to improve the creative workflow and innovate the educational and training sectors. Having an international cultural and event management background, Michele has created the first educational program for service design and design thinking in the Netherlands, and launched projects around creative technologies, often aimed at wide local and foreign audiences, for private and public institutions worldwide. Passionate about strategic event design, she has created and produced innovative event formats for museums, like the Cité des sciences et de l’industrie, in order to help making culture, science and creative technologies available for all. She is supervising producer of the RealTime Conference co-producer Forum des images, managing the production in Paris.
New York Producer
Victoria Abrash has produced dozens of conferences in New York and around the United States including Games for Change; the National Performing Arts Convention; APAP|NYC, the world’s premier performing arts marketplace, and many others. She has also worked widely as a theatrical dramaturg and is on faculty at The New School university in New York.
Professor Odile Limpach teaches Economics and entrepreneurship at the Cologne Game Lab and is managing the Incubator of the CGL. She also is co-founder of the accelerator SpielFabrique 360°and works as Strategic Consultant for serious games and cross-media projects. Between, 2007 and 2014, she was the managing director at the German entertainment software studio Ubisoft Blue Byte. Before she was the managing director of Ubisoft GmbH. She graduated from business school in France and completed her MBA in the USA. Odile Limpach is also involved as a volunteer in the areas of vocational training and media development. Furthermore, she acts as an advisor (CCEF) for the French Ministry for International Business Development.
Bruce has a long history in business and entrepreneurial endeavours with over 20 years’ experience in strategy development, sales, marketing and operations. He has advised dozens of multinationals and start-ups alike, both as a consultant and as the President, CEO and Co-Founder of Phocus Solutions – a customer service, sales and tech support enterprise. After guiding the company to a successful acquisition by a global BPO in 2013, he has spent the last few years advising organizations in a variety of industries on business strategy and operations. Bruce brings to RealTime Conference a passion for helping develop ideas into successful ventures.
Juvina Ten was born in Buenos Aires, Argentina and studied graphic design at Buenos Aires University, where she was also a professor, graduating with distinction in 2005. She has worked for over 20 years as a senior designer and partner at local studios on packaging and brand identity projects, as well as art director leading large-scale branding, exhibition and digital projects in San Francisco, United States. In September 2012 she established her own studio.
Juvina’s practice has been notable for combining logical thinking with artistic sensibility, driving projects from investigation to concept development, art and production, always contemplating humanistic view throughout each project.
Her clients have included: TechCrunch, Orange, Unicef, GoodSearch, FoxSports and Disney among others.
She has earned a variety of awards, and her works appeared in a number of publications, including Novum, Colorslab and Etapes magazine.
Olivier Blottière began his career as a journalist in the editorial staff of leading magazines in the video games field (Tilt, PC Review and Consoles Plus). He then joined Osiris Presse to direct the creation of the first free parental press magazine and the first website dedicated to early childhood. Editorial director of this same magazine bought by the Lagardère group for 10 years, Olivier then specialized in the creation and animation of websites.