TEAM

Jean-Michel Blottière

Founder

Jean-Michel Blottière is a pioneer in the field of new technologies. After preparing ENS Ulm – a French grande école (higher education establishment), he created TILT, the very first magazine dedicated to Videogames in Europe (1982), and PixiFoly, the first TV Show to plunge audiences into virtual worlds (1983). Since then, he has been Editor in chief of magazines such as Consoles + or PC Review. He has produced and hosted TV Shows (Pixifoly, Microkids, the Night of Videogames…). As Editorial Consultant for all of Canal+’s « new programs”, he was involved in the creation of such groundbreaking programs as Cyberflash, Cyberculture and Le Deuxième Monde (8 years before Second Life!). He has been leading prestigious Festivals and Conferences in Europe (Imagina, FMX, Videogame Economics Forum…). He is the President of Games for Change Europe, and CEO of NX Publishing – The NeXt Media Specialists – a communication company specialized in the field of VFX, Animation, Videogames, VR-MR-AR, and Transmedia.

Victoria Abrash

United States Producer

Victoria Abrash has produced dozens of conferences in New York and around the United States including Games for Change; the National Performing Arts Convention; APAP|NYC, the world’s premier performing arts marketplace, and many others. She has also worked widely as a theatrical dramaturg and is on faculty at The New School university in New York.

Bruce Boshouwers

Senior Advisor
International Operations

Bruce has a long history in business and entrepreneurial endeavours with over 20 years’ experience in strategy development, sales, marketing and operations. He has advised dozens of multinationals and start-ups alike, both as a consultant and as the President, CEO and Co-Founder of Phocus Solutions – a customer service, sales and tech support enterprise. After guiding the company to a successful acquisition by a global BPO in 2013, he has spent the last few years advising organizations in a variety of industries on business strategy and operations. Bruce brings to RealTime Conference a passion for helping develop ideas into successful ventures.

Laurie House

Director

Laurie House has been a Producer/Director/Editor for over 25 years.  After attending California Institute of the Arts, she worked in television, music videos, commercials and documentaries.  A long time Director and Editor at TED Talks, she led the build out of TED’s in house theater and directed hundreds of TED Talks there.  She also led the creation of a (pre-pandemic!) real-time conference software that allowed TED to feature remote presenters and to display live audience members in the theater.

Juvina Ines Ten 

Graphic Director

Juvina Ten was born in Buenos Aires, Argentina and studied graphic design at Buenos Aires University, where she was also a professor, graduating with distinction in 2005. She has worked  for over 20 years as a senior designer and partner at local studios on packaging and brand identity projects, as well as art director leading large-scale branding, exhibition and digital projects in San Francisco, United States. In September 2012 she established her own studio.
Juvina’s practice has been notable for combining logical thinking with artistic sensibility, driving projects from investigation to concept development, art and production, always contemplating humanistic view throughout each project.
Her clients have included: TechCrunch, Orange, Unicef, GoodSearch, FoxSports and Disney among others.
She has earned a variety of awards, and her works appeared in a number of publications, including Novum, Colorslab and Etapes magazine.

Susan Schell

France Producer

Based in Paris, Susan Schell has a background in design, marketing, and brand strategies. She graduated from Parsons – The New School for Design (NYC) and has a master’s degree in marketing and brand management from INSEEC University (Paris). As a Global Associate for Sense Worldwide, an unconventional innovation studio based in London, she contributed professional expertise in design and consumer behavior to deliver world class innovation for clients around the globe. Since moving to Paris from NYC in 2018, she has worked internationally as a consultant and her engagements give form to new products, services, and events around the world. Susan specializes in developing brand and marketing strategies that build meaningful connections and relationships with consumers / participants.

Thomas Haegele 

Co-Founder

Thomas Haegele is the Co-Founder of Filmakademie Baden-Württemberg, where he has been teaching Animation and Digital Imaging (1991), Founder and Director of the Institute of Animation at Filmakademie and Founder & Conference Chair of FMX – International Conference on Animation, Effects, Games and Digital Media (2002). Prior to his engagement at Filmakademie, Thomas founded Polygon, one of the first 3D Computer Animation production houses in Germany (1986). Thomas retired in 2016 and lives with his wife, Renate Haegele, in Berlin.

 

Dave Gougé

Co-Founder

Dave Gougé has been marketing technology and entertainment for over 25. Over the course of his career he has put together over 100 events as a curator and host, covering the entertainment, design and retail industries. Dave specializes in building products and brands through targeted community engagements that enhance market positioning.Dave is currently Head of Marketing at Weta Digital, one of the world’s premiere visual effects companies known for The Lord of the Rings, Avatar and the recent Planet of the Apes films. He previously managed Autodesk’s Media & Entertainment brand portfolio and worked as a strategic advisor for breakout mobile app developer Limbic (creators of Zombie Gunship and Tower Madness). In the first part of his career Dave worked at CNET and advertising agencies Young & Rubicam and Goodby Silverstein & Partners among others.

Manny Francisco

Co-Founder

Manny Francisco is an entertainment veteran with over 25 years of technology experience. As VP of Advanced Creative Technology for NBCU/DreamWorks Animation, he developed their Virtual Production and real-time workflow using performance capture, game engine, and real-time visualization. Manny is also responsible for architecting DreamWork’s Virtual Studio Telepresence system (Halo) creating an immersive unified studio that connected their UK, US, China, and India facilities. Manny has laid the technology foundation for many movies including How To Train your Dragon, KungFu Panda, and the Shrek franchises. Manny holds an MSEE degree from UCLA and a BSEE from CSULA. He is author to a number of patents in performance capture, telepresence, and computer architecture. Manny Francisco on Linkedin.