THE REALTIME CONFERENCE

The RealTime Conference is an annual gathering of business,
technology, and policy leaders dedicated to potential
of real-time graphics and data.

 

Over the course of two days, participants will engage with experts across many fields and experience some of the enabling technologies and present-day applications. Focused collaborative sessions enable creative collisions across industries and help spark new ideas.

The RealTime Conference is about shaping the future.

Cities

Sessions

Speakers

Attendees

REAL-TIME TECHNOLOGY IS HERE

Making decisions and taking action on immediately available information changes the way we work, do business, cooperate, learn and live.

 In recent years, real-time technology has been embraced by companies in many industries to create a key competitive advantage. Each industry has developed a sophisticated combination of tailored real-time tools that play a critical role in their business and are rapidly changing how business-as-usual works.

CREATE THE FUTURE

The RealTime Conference is a forum where leaders can comfortably speak with their peers in a relaxed and focused environment.Carefully curated sessions with expert facilitators and a modern approach to problem solving are scheduled across both days.

With a focus on outcomes, each session will help leaders add to their knowledge and gain different perspectives on choices they face.

2020 SPEAKERS

Marc Petit
General Manager, Unreal Engine
Epic Games

Tim Webber
VFX Supervisor and Creative Director
Framestore

Ronald Mallet
Research Supervisor
Oculus VR

Christophe Hery
Rendering and Shading Architect
Facebook

Paul Debevec
Senior Staff Engineer
GoogleVR

Rob Legato
VFX Supervisor
Lion King

MAIN Partners