Immersion in Architecture
Adam Chernick – SHoP Architects (NYC)
Mengyi Fan – SHoP Architects (NYC)
SHoP’s Mengyi Fan and Adam Chernick will speak about how real-time visualizations help design teams, clients, and project consultants realize a successful project. They’ll give a glimpse into their process and speak to some of the ways that these experiences are solving industry problems.
Director, Interactive Visualization – SHoP Architects (NYC)
Adam leads research and development for AR/VR at SHoP Architects. He uses his architecture experience and training to inform the creation of new applications that connect data, design, and construction. During his time on the architectural side of the industry, Adam lead BIM strategy and coordination on several large projects including the GroupM Global Headquarters, in World Trade Center 3. Adam’s years on the design technology and documentation side of AEC has given him a unique perspective to focus efforts within AR/VR. He has designed, built and launched apps for both iOS and Android, and is a frequent speaker on the implications of AR/VR in AEC. His applications with SHoP Architects have been nominated for awards and written about in publications including the New York Times.
Director of Visualization – SHoP Architects (NYC)
Mengyi Fan is the Director of Visualization at SHoP Architects. She has worked in the architectural field with a focus on the New York metropolitan area, ranging from lighting design for major infrastructural projects to creating exhibitions that utilize social media as a tool. For the last 7 years at SHoP, Mengyi has played a role in almost every project at the firm, working closely with partners and teams and using visualization as a design tool to realize SHoP’s architectural vision.
Since 1996, SHoP has modeled a new way forward with our unconventional approach to design. At the heart of the firm’s method is a willingness to question accepted patterns of practice, coupled with the courage to expand, where necessary, beyond the architect’s traditional roles. This open-minded process allows us to effectively address a broad range of issues in our designs: from novel programmatic concepts, to next-generation fabrication and delivery techniques, to beautifully crafted spaces that precisely suit their functions. Years ago we set out to prove that intelligent, evocative architecture can be made in the real world, with real world constraints. We believe our work presents a convincing argument that we are on the right track.