The World’s Premiere Event for Real-Time Technologies
attendees per session
SPRING – April 26/27, 2021
FALL – November 15/16, 2021
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2021: TWO FULLY VIRTUAL EVENTS
April 26 & 27, 2021
16 hours livestream per day
Expanding to India.
November 15 & 16, 2021
18 hours livestream per day
Expanding to China.
CROSS INDUSTRY • CROSS POLLINATION • TOGETHERNESS
The RealTime Conference brings together leaders and innovators in real-time across industries and around the globe to share and spur the myriad ways in which real-time is changing the ways we work, play and live.
Live panel discussions, Q&A and chat, networking breaks and our Virtual Meet-With-The-Speakers Lounge offer our real-time community the opportunity to interact with each other in multiple ways, generating a unique sense of togetherness and camaraderie despite the physical distance.
TECHNOLOGY, TOOLS AND INDUSTRY EXPERTISE
Real-time technology has become fundamental to many industries, each with a sophisticated set of custom real-time tools and applications that play a critical role in business. They enable creativity, deliver growth and create competitive disruptions, opening up new markets across the globe.
Understanding this transformative process leads to better business decisions
Leaping from the media industry to our workplaces and homes, real-time enables content creators. Performance capture, game engines, volumetric technology, and real-time systems produce increasingly sophisticated images and experiences for millions of users.
Cloud, 5G, and 10G, combined with powerful real-time editing tools and increasing computational power, allow real-time processing using machine learning while streaming globally.
From high-resolution, large format OLED TV to laser projectors to MicroLED-based Crystal LED Screens; displays technologies follow the real-time revolution. VR, AR, and XR devices create a new generation of visualization and experiences.
REACH THE RIGHT PEOPLE AT THE RIGHT TIME
VARIED AUDIENCE, SHARED INTEREST
2021 > 2023
RTC GROWS INTO A POWERFUL ECOSYSTEM
A training program aligned with the conference
Training has never been more needed. Although it’s relatively easy to find excellent classes to learn how to master real-time tools, it is much more difficult to find:
• Masterclasses which teach what creative possibilities real-time tools enable (what can we do with real-time tools that other tools don’t allow)
• Vertical training devoted to micro-communities (Virtual Production, Car Configurators, etc.)
In the course of the next three years, we will establish the RealTime Institute. RTC Institute includes thematic training in cross-industry real-time tools and applications. We aim to train hundreds of students and professionals per year within 3 to 5 years.
RTC Institute allows a sustainable business model while extending our service to the real-time community. It’s similar to the strategy RTC co-founders Thomas Haegele and Jean-Michel Blottière developed while creating The Institute of Animation, Visual Effects and Digital Post-Production within Filmakademie, and FMX.
A training program aligned with the conference; two entities supporting each other – and the field.
A prestigious ceremony
The RealTime Innovation Awards will be one of the highlights of our 2021 Fall events on November 15 & 16, 2021.
With RTC solidly established, we believe we can provide a neutral/agnostic platform to bring together the whole real-time community, celebrate innovations in the space and, more importantly, honor the people behind them!
A preselection committee will review the latest developments in real-time, and the teams we want to honor. Our 6,500 + members will then vote. Results will be unveiled during a prestigious ceremony, held on November 16, 2021.
Developing the best in-person experience
Real-time platforms are not satisfying today’s need. Mainly, their failure to create social interaction has left participants wanting more.
We commit to developing the best in-person experience during our events. Significant players are exploring this area, and we aim to partner with them in developing the next-generation tools for collaboration and communication.
We’ve initiated discussions with some potential partners and hope to work hand in hand, bringing our considerable experience in both conventional and virtual convening to develop more satisfying conference platforms.
The real-time community, together
We are working on the creation of the RealTime Society. We all know how vital the Visual Effects Society or the Academy Software Foundation are in the development of their communities.
While many of us are proudly bearing the flag of real-time within our companies, there is still a lot to do to convince top management to transition from traditional workflows to real-time ones. And community, collegiality, and communication serve the field and everyone in it.
We believe it’s the right time for us to build the foundation of a real-time society which will bring together the different stakeholders, regardless of company size or industry. RTC Society offers a common roof to all the members of the real-time community and a space for discussions about standards, training, democratization, pain points, insights, breakthroughs, and more…
We have received tremendous feed-back from the community regarding the creation of the RTC Society. It’s obviously fulfilling a need here. More very soon!
THE RIGHT TIME FOR REAL-TIME
Thank you to our Partners, Advisors, Curators, Speakers, and, more importantly, to our 6,740 registered participants, for making the RealTime Conference the World’s Premiere Event for Real-Time Technologies. We couldn’t have done it without you. Our success is your success!
Academy Software Foundation • ACM SIGGRAPH • Activision • Adobe • AMD • Daimler Trucks • Dassault Systèmes • EA Create • Epic Games • ESPN • Facebook Reality Lab • Fiat Chrysler Automobile • Ford Motor Company • Foundry • GlassBox Technologies • Google • HP • IKEA • ILM • Intel • KPF • Microsoft • MIT • Morphosis Architects • NVIDIA – NYU Future of Reality Lab • Paramount Pictures • SHoP Architects • Sony • Spatial • Technicolor • The Walt Disney Company • Unity Technologies • Unreal Engine • USC Institute for Creative Technologies • Variety • Verizon Media/Ryot • Visual Effects Society • Wacom • Warner Bros • Weta Digital • And much, much more…